Dead Take is a first person psychological horror puzzle game that incorporate live action footage where the player is uncovering the dark secrets of the Hollywood elite whilst searching for their missing friend.
This project was created over a very short time span meaning that early planning and risk assesments on features and systems were extemely important.
Each feature and system needed to be planned with all relevant details in mind and with all departments clear on the direction, documentation needed to be clear and concise and blueprints had to be well thoughtout and planned before diving in to implementation.
Released on PC (Steam and Epic)
- Worked on the project from inception all the way through to release and later patches
- Created clear and well documented Blueprints with hooks for other departments (Audio, VFX, Tech Art)
- Took features from design concept to final implementation
- Worked closely with the code team to ensure features were created in an efficient manner
- Worked as part of a strike team to create a demo for a game show where the public could play the game
- Assisted with design, implementation and iteration of the majority of puzzles including the tutorial puzzle
- Assisted with implementation of full game flow
- Assisted with Steam Achievement implementaion
- Iteration based on playtesting feedback
- Worked closely with an outsource QA team to identify and fix bugs
- Creating satisfying game feel during interactions with game objects and puzzles
- Unreal Engine 5
- Blueprint
- Gitlab
- JIRA
- Confluence