Dead Take is a first person psychological horror puzzle game that incorporate live action footage where the player is uncovering the dark secrets of the Hollywood elite whilst searching for their missing friend.
Released on PC (Steam and Epic)
- Worked on the project from inception all the way through to release and later patches
- Created clear and well documented Blueprints with hooks for other departments (Audio, VFX, Tech Art)
- Took features from design concept to final implementation
- Worked closely with the code team to ensure features were created in an efficient manner
- Assisted with design and iteration of multiple puzzles
- Assisted with implementation of full game flow
- Iteration based on playtesting feedback
- Worked closely with an outsource QA team to identify and fix bugs
- Unreal Engine 5
- Blueprint
- Gitlab
- JIRA
- Confluence