FixForce is a chaotic physics based multiplayer extraction game. The players take control of robots who are tasked with fixing various items around the level and escaping before the timer runs out.
Released on PC (Steam and Epic)
- Worked on the project from inception all the way through to release and later patches
- Created clear and well documented Blueprints with hooks for other departments (Audio, VFX, Tech Art)
- Create features optimised for multiplayer
- Took features from design concept to final implementation
- Worked closely with the code team to ensure features were created in an efficient manner
- Iteration based on playtesting feedback
- Unreal Engine 5
- Blueprint
- Gitlab
- JIRA
- Confluence