November 2022 - April 2024
Tales of Kenzera: Zau is a single-player platformer with metroidvania influences which sees the player travelling across Kenzera with Kalunga, the god of death, with whom he has made a bargain to bring his baba back from the Realm of the Dead.
Released on PC, Playstation 5, Xbox Series X/S, Nintendo Switch
- Created clear and well documented Blueprints with hooks for other departments (Audio, VFX, Tech Art)
- Took features from design concept to final implementation
- Technical implementation and iteration of all major tutorials
- Worked closely with the code team to ensure features were created in an efficient manner
- Worked in partnership with the narrative team to implement, test and iterate narrative flow throughout the game
- Created tools and features for the level design department
- Helped implement and maintain various features such as dialogue, quest and interaction systems
- Oversaw implementation of map icons
- Boss fight prototype and iterations
- Unreal Engine 4
- Blueprint
- Gitlab
- JIRA
- Confluence
Below is a video showing some of the tutorials that I implemented in the game. The tutorials shown are the players first intro to major mechanics of the game (combat, healing and mask switching).